. . . the game of tennis, even on grass, has been transformed by technology in recent years, with a “power baseline” game becoming dominant. Players like Rafael Nadal wallop the ball from the baseline, hitting unreturnable shots (“winners”) from parts of the court where players like Connors, Ashe, Borg and McEnroe would never have imagined it possible.
Turning back to court usage patterns, what this makes clear is the unidimensionality of court use. The dead areas in 1980 weren’t as dead as those in 2010 – it’s the difference between mostly dead and all dead, to borrow a phrase from Miracle Max.
We think of technology as infinitely liberating, but on a fundamental level, whether we're talking about tennis rackets, Maya, Photoshop or CGI, does it really funnel everything through its limitations, making a commodity of creativity?
Technology=efficiency=standardization=commodity=boring&reductive?
Read Kedrosky's Everything I Know About Tennis I Learned from Cow Paths here.
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